QuestionWhat is your favorite videogame of all time?
      – BorgClown, 2009-10-28 at 07:22:08   (20 comments)

On 2009-10-28 at 07:26:01, BorgClown wrote...
I understand the futility of such question, as our dearest videogame is usually tied to a strong nostalgic value. Anyway, I'm stepping first: My favorite videogame of all time is Super Mario 3, a marvel of technical prowess for its platform and time, and very fun and challenging to play even today.
On 2009-10-28 at 13:25:28, DigitalBoss wrote...
Pilot Wings N64. That's how long it has been since I played games.
On 2009-10-28 at 14:07:17, Lee J Haywood wrote...
Thief: The Dark Project.
On 2009-10-28 at 15:47:05, Melchior wrote...
Hard to narrow down, but maybe Lylatwars or Deus Ex?
On 2009-10-29 at 19:28:20, Scarletxstarlet wrote...
Banjo Kazooie for the N64. A bear and his smarmy avian best friend have to save his sister from an evil witch, turning into various other creatures along the way: a crocodile, a snowball, a pumpkin, a bumblebee...pretty badass. The sequel is also good. The Nintendo 64 is an all-around incredible platform. Even by today's standards, the graphics are not bad. The controller is the most comfortable to use. And the variety of good games for it is unrivaled by any other system.
On 2009-11-02 at 11:27:58, Lee J Haywood wrote...
Thief was good because you got to sneak around in the shadows and saw the world from a first-person perspective. It was particularly cool when everything was silent and suddenly a guard would spot you and shout - scaring you half to death! Actually, I've just remembered my favourite game from the past was Datastorm on the Amiga. It was a simple enough game, where you blasted away waves of baddies trying to get to the pods you're defending, but what was fabulous was the way that it got ever-so-slightly more difficult with each wave. You could get to wave 200+ after an hour or two of play and it would get completely insane - with success gradually turning to failure. http://en.wikipedia.org/wiki/Datastorm
On 2009-11-02 at 21:03:52, BorgClown wrote...
Datastorm look fun (http://www.youtube.com/watch?gl=US&v=CCQIp8CRkjA), although suspiciously similar to Defender (http://video.google.com/videoplay?docid=-3478429705727175487)
On 2009-11-02 at 21:30:44, BorgClown wrote...
I've watched the whole two videos, it looks like the Defender enemies are more vicious, but the Datastorm ones compensate with quantity.
On 2009-11-02 at 22:29:56, Lee J Haywood wrote...
@BorgClown: Even ignoring the low quality of the videos, it's almost impossible to know what you're seeing and hearing without having played the game. The sounds are significant in Datastorm - they indicate the spawning of super-baddies, and new lives being allocated as the score increases. Another funny thing about Datastorm is that you start killing such an enormous number of baddies that your score shoots up and you get a ridiculous number of extra lives. But it also eventually becomes impossible to complete a wave without losing lives, and as the balance shifts the accumulated lives start to disappear...
On 2009-11-02 at 22:32:52, Lee J Haywood wrote...
@BorgClown: Oh, and there are lots of different types of baddies which makes the game really interesting - I don't know if Defender is anywhere near as good. Skip 1 minute into the intro. if you're bored enough... http://www.youtube.com/watch?v=ehGbbRJKYz8
On 2009-11-02 at 22:50:25, BorgClown wrote...
Defender had significant sounds too, I guess you never played it. There's the ray you shoot, a humanoid being kidnapped, a baddie teleporting, an enemy shooting, and the characteristic sound of each baddie. It can get really confusing hearing all at once, but the sound of Datastorm is equally crowded, you're just more familiar with it.
On 2009-11-02 at 22:53:27, Lee J Haywood wrote...
@BorgClown: I guess I've played it in an arcade but not enough to learn it. I've played plenty of clones but never really liked Defender that much, whereas Datastorm occupied many hours because of the great baddies and gradual progression. I think how much you like a game really does depend on how well you can play it personally, regardless of how popular it may be.
On 2009-11-02 at 23:02:30, BorgClown wrote...
Ah, that's a good point. Today games are made so you can play them at a standard level after a few hours, but early videogames made you master what seemed like superhuman abilities. Take this primivite Atari 2600 game, "Cosmic Ark". Imagine what it looks like to see a proficient player at level 20 of the meteor shower: http://www.youtube.com/watch?&v=YHGJiNs8WUU
On 2009-11-02 at 23:08:48, Lee J Haywood wrote...
I don't play modern games, other than some browser-based ones, but my impression is that they're generally quite difficult. Yet they're a different type of game altogether - I found it difficult to make real progress on a lot of old games too. In either case, you might have to resort to a cheat and the game quickly loses its appeal if you cannot play it well.
On 2009-11-05 at 01:42:48, BorgClown wrote...
Have you watched videogame speed runs? http://speeddemosarchive.com/demo.pl?Mario3_1101
On 2009-11-05 at 11:06:54, Lee J Haywood wrote...
I never played Mario - it's irritating to see so much stuff on the Internet dedicated to a game I've never used. (:
On 2009-11-05 at 18:16:49, BorgClown wrote...
http://speeddemosarchive.com/ThiefDarkProject.html
On 2009-11-06 at 20:26:16, Lee J Haywood wrote...
@BorgClown: Heh, that illustrates that there are two ways to play the game - either sneak around properly or just run so fast that the guards never catch you. I played it carefully, of course. Then again, a lot of games can be played in very fast times like that - which is a shame, as it defeats the point I feel.
On 2009-11-07 at 00:22:07, BorgClown wrote...
I'm sure the Thief developers never intended for it to be played that fast. It was funny how the enemies saw the player, tried to hit him, missed and were left in the dust. Games like the Mario series can be played at full speed by design, but you still have to time carefully the jumps, otherwise you'll just lose lives rapidly.
On 2009-11-09 at 04:03:32, BorgClown wrote...
Coincidentally, I landed on this Ninja Gaiden parody. The NES Ninja Gaiden series was absurdly difficult, but you had to be there to laugh at this: http://www.newgrounds.com/portal/view/445123